Composer &

Sound Designer

Marios Aristopoulos is a London-based composer and sound designer working across games, interactive music, and immersive media.

His recent work includes the Steam-released game DuneCrawl and the award-winning APOTHEON (Alientrap Games, Canada), whose soundtrack was recognised by Push Square as one of the most memorable PlayStation scores of the decade. Other credits include sound design for Nuclear Blaze (Nintendo Switch / PlayStation / Steam) and the orchestral score for the Greek TV drama A Certain Quality of Light, which has attracted over two million streams. He has also created music and sound for cross-media and large-scale projects such as AENIGMA (Best Film, International Animation Festival of Hiroshima), the Special Olympics Flame of Hope Ceremony (Athens, 2019), the Museum of London’s Beasts of London, and the 360° VR experience The Living Book.

His artistic development includes a residency at the Baryshnikov Arts Center in New York and a fellowship with the Sundance Theatre Lab, both highly selective programmes supporting innovative work across music, theatre, and media.

Alongside his creative practice, Marios leads the Game Audio pathway at the Guildhall School of Music & Drama and has taught game audio and media scoring across higher-education programmes in the UK and the US.

He is the author of The Game Music Toolbox (Routledge) and holds a PhD in Interactive Composition from City, University of London.

Click here to download a detailed credit list and academic CV .

The Game Music Toolbox: Composition Techniques and Production Tools from 20 Iconic Game Soundtracks

Paperback - Available on Amazon & all major book retailers now!

by Marios Aristopoulos (Author)

The Game Music Toolbox provides readers with the tools, models, and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, Shadow of the Tomb Raider, The Last of Us, and many others.

The Game Music Toolbox features:

  • Exclusive interviews from industry experts

  • Transcriptions and harmonic analyses

  • 101 music theory introductions for beginners

  • Career development ideas and strategies

  • Copyright and business fundamentals

  • An introduction to audio implementation for composers

  • Practical takeaway tasks to equip readers with techniques for their own game music

The Game Music Toolbox is crucial reading for game music composers and audio professionals of all backgrounds, as well as undergraduates looking to forge a career in the video game industry.