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      <image:title>About - Composer &amp; Sound Designer</image:title>
      <image:caption>Marios Aristopoulos is a London-based composer and sound designer working across games, interactive music, and immersive media. His recent work includes the Steam-released game DuneCrawl and the award-winning APOTHEON (Alientrap Games, Canada), whose soundtrack was recognised by Push Square as one of the most memorable PlayStation scores of the decade. Other credits include sound design for Nuclear Blaze (Nintendo Switch / PlayStation / Steam) and the orchestral score for the Greek TV drama A Certain Quality of Light, which has attracted over two million streams. He has also created music and sound for cross-media and large-scale projects such as AENIGMA (Best Film, International Animation Festival of Hiroshima), the Special Olympics Flame of Hope Ceremony (Athens, 2019), the Museum of London’s Beasts of London, and the 360° VR experience The Living Book. His artistic development includes a residency at the Baryshnikov Arts Center in New York and a fellowship with the Sundance Theatre Lab, both highly selective programmes supporting innovative work across music, theatre, and media. Alongside his creative practice, Marios leads the Game Audio pathway at the Guildhall School of Music &amp; Drama and has taught game audio and media scoring across higher-education programmes in the UK and the US. He is the author of The Game Music Toolbox (Routledge) and holds a PhD in Interactive Composition from City, University of London. Click here to download a detailed credit list and academic CV .</image:caption>
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